The legend is returning. Early preview of the game “Cossacks 3”

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The same strategy about the inconspicuous crowds of pikiners and volleys of deadly mortar returns https://the-vic-gb-casino.co.uk/. Mindful of not too successful moments of the second part, the GSC Game World return to the origins – almost the whole new part takes from the famous game " Cossacks: European wars ".

Three -dimensional engine, development exclusively for PC, Linux and Mac, no micallors and mobile thoughts on the topic. As if an old friend gave you a bicycle that you dreamed about in childhood and already managed to forget about your dream.

Letter to the Sultan

The company of Sergei Grigorovich did not close at all, was not going to close and generally hello safely. Only the development studio was dismissed, the other GSC units continued to work. And a year and a half ago and the developers were returned back when the comrades were found with a hot heart and the desire to repeat one old stunt.

Fulfilling the desires of fans, the GSC rejected the achievements of strategic progress. " Cossacks 3 »Return to the origins, and as close as logic and conscience allow. Therefore, the innovations of the second part – the capture regime of Europe, for example, are ignored. Like the now fashionable cooperative. However, the usual functionality of the multiplayer allows you to unite with one team to oppose, for example, AI.

During the interview with the director of PR and the project marketing Valentin Eltyshev, we were offered a mental experiment. Recall " Cossacks »First edition – say, "The last argument of the kings" or " The war again ". To imagine a game with modern graphics instead of old old sprites.

It will turn out about what awaits us.

Valentin Eltyshev

“Imagine this is a copy of the first” Cossacks ". This is the main idea. All game elements will remain untouched. True, at the time of the release of the nations will be slightly less than in the original – only twelve; Later we plan to use additions to bring their number to twenty. The new game is the same first " Cossacks »With all combat units, modes and gameplay elements. All possible changes are insignificant. When developing " Cossacks 3 "The main thing for us is not to spoil what happened in 2001".

It works – do not touch

Third action " Cossacks "It occurs in the historical period rarely used today – later the new time, the era of bourgeois and industrial revolutions of the XVII and XVIII centuries, which is characterized by exceptional weapons diversity. Cold weapons have not yet managed to leave the stage and did not lose relevance, but the firearm ceased to be bulky and meaningless, but not yet its winning marching on the planet.

GSC believes that the dominance of muskets and foods destroys tactical diversity. The flowering of artillery came on the same era, and this is partly the reason for indignation against Napoleonic wars "Cossacks 2" – Firearms unified tactics, deprived it of diversity. Gameplay harms this.

The best way to describe the gameplay of the third " Cossacks " – retell the essence of the first. Up to seven players in real time, they build bases, study technologies and mines minerals to train countless hordes of cannon fodder. The war flares up between European (and not so) powers. Outwardly, the nation will vary quite strongly, but the main differences are in an accessible set of combat units, which determines the strategy.

Fractions will also return without a technological transition to the XVIII century – according to tradition, they will be impossible at the beginning of the party. As for tactics, then a classic frame awaits us here: no special capabilities, aur and oak groves with an invisibility generator. They circled the cavalry, built in battle order, hit the rear and stole the peasants. Or sent grenadiers to destroy the fortifications. However, tactical tricks should not be ignored.

Valentin Eltyshev

“Remember how you stole the enemy peasants? This technique has not lost relevance. Mine during capture, by the way, will also be jerking, as in the first " Cossacks ". We care about tactics. The relief, for example, will affect the combat qualities of the troops. On the hill, the radius of the defeat rises, as well as the degree of protection against fire, since we have introduced a realistic flight path of shells. For the same reason, the mountain and the plateau will help to hide from artillery, and the guns are convenient to place on the same plateau. So that the tricks and tricks do not depreciate, we did not make cards more. Now the run from the end to the end takes seven and a half minutes with a total duration of the batch in twenty to forty minutes. In the classic RTS, this is more than more than ".

Palace coups

In addition to the regime of hassles, we will find a traditional plot campaign – of course, dedicated to historical conflicts. France, England, Russia, Ukraine and Prussia have their own campaigns. But, of course, many play strategy far from for the sake of plot campaigns, and they will also have something to occupy. Lovers of Random will be happy to take up the cards generator inheritance from the first part. Experienced “code vivisectors” will also not be left in the same way: the developers highly appreciate the role of fashion builders and promise to support the community.

Valentin Eltyshev

“We will strongly support the creation of modifications; It is even possible that some of them will be included in the game, replacing the original blocks. In addition, modifying the game has become much easier thanks to the new architecture. We can twist the balance in real time. This architecture is so friendly to the modders that even newcomers will be able to make changes to the balance, add troops and sculpt another game at their discretion. In fact, they will receive the same tools that we use when creating " Cossacks 3 ".

* * *

The game will trust Opengl – GSC notes that their new technology allows you to process much more combat units without loading the system. The engine, according to them, gives out a pleasant picture and is able to withstand without problems both the usual eight thousand soldiers on the map, and three times eight thousand. In any case, twenty thousand on a computer of three years ago the disaster did not cause. Restrictions here are purely gameplay: armies of similar sizes are controlled with a creak.

In an interview, we were repeated that the game will mainly differ from the first " Cossacks ". Of course, with music and voice acting, the mooing of the peasants will deal with the first few hours, however, it was regularly amused, but no more. So group responses of detachments want to embody. So that it is not the main one in the pack for everyone, but the polyphonic choir turned out. Damn curious how all this will look like!

Success factors
Risk factors
  • it worked before – why not work and now?
  • Doubtful ideas of continuation are left overboard;
  • Unnoticed theme, non -trivial series.
  • The revival of classics is always a reason for doubt;
  • For fourteen years, the RTS genre, to put it mildly, has changed a little.
Stage of development

Alpha version is ready, now the game will be brought to shine. Beta testing is nearing, and already in the fourth quarter of 2015 a release is expected-although we do not exclude the likelihood of transfer.

We will wait?

We will, but with mixed feelings: and joy for your beloved game-and anxiety because of the obsession with the old. Good sign: in the team " Cossacks 3 »There are GSC veterans familiar with the original. There are a lot of “fresh blood” with extensive experience in other companies – at least so we were told. We catch on the word!