December 31, 2014 -United Opinion
Still, no matter how much I want, but it is not possible to ignore the economic problems of our country. Shock of the year: I suddenly realized that 2700 rubles was my threshold. All games that cost so much or higher should pay off the money invested in time, so one of the main criteria when choosing this year is the payback. Shadow of Mordor For example, I have not beaten off my money – I went about half the plot and died of boredom. Everyone Call of Duty , which pass in five to six hours, this is not possible. I will not play in multiplayer, and one, albeit a rich evening, for almost three thousand-this is somehow wrong, especially in our time. So…
The game of the year
P.T.
Game teaser of the new part Silent Hill , Shinely presented by Hideo Kojima, shocked. Absolutely free and at the same time – a finished, self -sufficient game managed to give me something that no other could this year. Fear.
And the point is not at all in the scramers, which have never really been in Silent Hill (and for some reason there is)-it doesn't scare me at all. The whole point in … no, perhaps, in one word it is impossible to describe it. Remember better Silent Hill 4: Henry Townsend, climbing the hole in his toilet, fell into worlds full of irrational. Ghosts were waiting for him there – pulling on the space, they crawled right out of the walls and constantly pursued you, and it was impossible to kill them. It was worth being next to these creatures, Henry immediately grabbed his head, and the screen, under the disgusting oppressive sound, was covered with noise grains.
P.T. oppresses the same way. The head hurts from her in the same Orion Spins Casino way. Mental masochism is what really scares. Over and over again, you go through the same corridor under the stray creak of a chandelier in the corridor, peer into the same paintings, listen to the women's crying from the bathroom … and with every new turn of this mental node something changes, but something And stays with you.
And when a ghost of a dead woman appears, who turns out to be somewhere behind you (stop, and hear her dying wheezing near the ear, take a couple of steps-the knock of the heel will be heard) … in P.T. It is physically uncomfortable to be. She pushes you, but you cannot leave – you will locate in her.
Apparently, Silent Hills it will not be at all the same as classical tetralogy, but with something completely different. Something uncomfortable, aggressive to your mind and maximum masochistic. And I'm really waiting.
In p.T. I played in total about 10 hours.
Other games of the year
Further in the list is completely old -fashioned games. Firstly, all of them are outdated gamedesin (but is it so bad?), and secondly, they all work out their money by duration (but this is definitely good).
Alien: ISOLATION
Creative Assembly did something amazing – not only they brought out cult xenomorphs of hibernation into which the film drove them " Alien: Resurrection ", So they also created amazing artificial intelligence, breaking all your ideas about opponents in video games. A local stranger, of course, acts on scripts (how else?), but he has so many of them that in every new location his behavior has to be studied again. And even at the same time there is always an element of surprise – in this game you are not the owner, you cannot control anything.
Players accustomed to a feeling of control in video games were not happy with such a gap of the template. But I do not mind dying not only as a result of my mistakes, but also by chance. After all, it is in reality and it happens.
In Alien: ISOLATION I played for about 25 hours.
The Evil Within
Everything I think about the new work of Shinji Mikami is stored here (but carefully, there are spoilers). In personal top, I will write only one thing – The Evil Within made me believe the unreal again. Life becomes too measured: sleep, coffee, work, meeting with friends, work, sleep, coffee, meeting with friends, work, sleep … There is almost no time left, you have to use the fruits of someone else's imagination.
But Shinji Mikami again forced me to invent something of his. In the end, you never know whether this world continues to exist when you blink or fall asleep. Solipsism and thoughts of unrealistic damn imagination.
In The Evil Within I played for about 20 hours.
Dragon Age: Inquisition
This was to be the second part Dragon Age – very large, saturated, open, highly epic. Yes, Bioware as part of the experiment borrowed some elements from old MMOs, and some of the social games. It turned out in places strange: a lot of interesting events occurs somewhere outside the game itself, in text descriptions. But here's the trick: I like to read no less than playing. And good text in Inquisition Not just a lot, but a lot.
I can’t leave my own fortress for hours – I read the books that I collected during the past sortie, I am sorting out resources and dug up new armor and weapons, communicate with the team ..
And when I still get out – for hours I just walk in magnificent, bright places that keep many secrets in myself, fulfilling instructions typical for MMO and occasionally try to attack dragons. And I will never go to another location, until I completely excess all the back streets in the already open. Unlike many games, Dragon Age: Inquisition not only entertains and challenges, but also allows you to relax. I feel like at home. The effect is even more powerful than in, I am not afraid of this word, Morrowind.
In Dragon Age: Inquisition I have already played 150 hours and did not pass even half the plot.
Infinite crisis
I don't play moba. Once upon a time, in computer clubs, I sat on the night for Dota , But then he cooled to her. I tried it League of Legends, I tried it Dota 2, I tried it Smite – But not one seized me into its claws. But it suddenly did it Infinite crisis, Lol clone, but about superheroes from multi -senior DC and with their own characteristics.
I suspect that the matter is not at all in the genre, but in the superheroes themselves-Moba is surprisingly well suited for the epic fight of Superman, the green lantern, the miracle female, flash and others. In many ways even better than fighting. Moreover, Turbine work qualitatively with the original source – with canonism everything is fine here.
In Infinite Crisis I have played for about 100 hours and intends to continue.
Dadaism and hopelessness of the year
"Tusk"
However, not by games. This year, Kevin's “Silent Bob” Smith released his next provocative work, and it shocked me to the deepest nooks of the mind.I have never met such a useless film yet. To begin with, it was removed based on his own audio poddy Smith – and this in itself is strange. Secondly, this is a comedic horror, from which it is not scary, not funny, but very sad. Or not … or is it funny? I don't know. I want to cry, laugh, to eat chocolate and hide in a corner at the same time.
Fight for your life, Mr. Busk!
Event of the year
Flash against the arrow
DC Comics makes his own broadcasting, and this is amazing. Superheroes are always very epic, and what can be more epic than several series at once, the heroes of which constantly intersect with each other?
This year started " Flash "And quickly scored loyal spectators. Already in the middle of the season, he met an arrow from a neighboring series. Let the creators of the series have a little and the spectacular battle did not succeed, but still for me this is the most epic event of the year.
The shock of the year
Midnight City in Los Santos
This year I got acquainted with the work of remarkable electronic hipsters M83 (yes, so slow), and the song Midnight City immediately became loved. It seems that she is very missing in the film Refne Drive ". And the most amazing: for three months she stood on my alarm clock, but still not tired.
And here I am buying myself GTA 5 for PS4, at all speeds I “sprinkle” in the center of the night Los Santos on a beautiful and expensive wheelbarrow, and then it turns on. Needless to say, I immediately took the shape of a chair?
Soundtracks of the year
And in conclusion – three musical topics from video games that create an atmosphere.
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Even though this year was clearly not rich in excellent games, there were plenty of pleasant moments in it. And I wish you all next year, dear readers, there are even more such moments. Whatever we choose the best games of the year (and our big event starts in the coming days) collectively, everyone has its own best games, as well as the emotions that representatives of this excellent form of interactive art give us.
More good! Enjoy video games. Happy you, and fun holidays!